Feature
Episode

2020: The definitive list of Australian made video games

Big small, indie or published, free or paid we've collected your submissions and here are 2020's Australian made games.

December 30, 2020 8:00 AM

We said this last year, but wow what an amazing year for Australian made video games and this year staying inside to play them was one of the best options for many of us.

For our 2020 list we've teamed up with Brendan Keogh and the information you've provided will be used in future academic research on the scope of Australia's domestic video game production industry at all levels, from jam games to multi-platform releases.

Throughout 2020 we asked you to tell us what games you released and we've worked hard to bring you another definitive list, building on our 2019 list and previous efforts by Ash Ringrose at SMG and Brendan Keogh.

Did we get them all? Let us know if you're game isn't listed below and we'll update this story with the details: 2020 Australian Videogames Form

January

February

Speaking Simulator by Affable Games


March

April

Warhammer Underworlds: Online by Steel Sky Productions


May

June

Terracotta by Olivia Haines


July

August

Necrobarista by Route 59 Games


September 

October

HOPE by Cecile Richard


November

December

Did we miss your game? Let us know if you're game isn't listed below and we'll update this story with the details: 2020 Australian Videogames Form

If you like to learn more about Australian made games you can follow Pixel Sift on social media Twitter,Facebook, Instagram or watch us on Twitch or subscribe to our podcasts Pixel Sift, our game development interview show and Mainstream, our Triple A games show on your podcast players.

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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