Illustration by Daniel Ang @danielangart
Feature
Episode

2019: The definitive list of Australian made video games

It was a cracker year for Aussie games and if it was made in the great southern land you'll find it here.

January 29, 2020 6:00 AM

2019 was a huge year for Australian made games with blockbuster hits like Untitled Goose Game, critical darlings like Void Bastards and brand new Commodore 64 games like Rose's Curry Clicker just a few of the titles made by hardworking Australian game developers.

In late 2019 we asked you to tell us what games you released and we've worked hard to bring you the definitive list.

Did we get them all? Let us know if you're game isn't listed below and we'll update this story with the details: Use our website contact form or you can send us a tweet using this prefilled link to @pixelsift.

Thanks to Ash Ringrose at SMG for the inspiration & encouragement to put the list together and helping us get the form set up.

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January

February

Hyper Jam by Bit Dragon

March

April

_________ (What Even Is That Thing?) by Rowan Crawford, Ben Weatherall, Rich McBride

May

June

July

August

Untitled Goose Game by House House

September

October

Northanger Abbey by Spiral Atlas

November

December

Unfamiliar by Mana Tea

Following the success of the 2017, 2018 and 2019 lists we've joined forces to keep a running list of all 2020 Australian videogame releases with Brendan Keogh to capture all releases, big international titles, smaller indie games, jam games and if you've got a game releasing in 2020 you can head right here to enter your details for the 2020 list: 2020 Australian Videogames (Brendan Keogh & Pixel Sift)

If you like to learn more about Australian made games you can follow Pixel Sift on social media Twitter,  Facebook, Instagram or watch us on Twitch or subscribe to our podcasts Pixel Sift, our game development interview show and Mainstream, our Triple A games show on your podcast players.

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
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  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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