Episode

Symphony of the Machine Mixed Reality Trailer - Behind the Scenes

How do you show what your virtual reality game is like to people who might want to pull on their VR headsets?

May 3, 2017 9:00 AM
By
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Lisa Rye and Brendan Ragan from Stirfire Studios share what it takes to communicate your VR game in a short trailer. Shot at Qcumber Studios in Western Australia, the Stirfire purpose built a system to capture their VR game and mix it with footage shot on a green screen. 

 Symphony of the Machine is out now on Steam and Playstation. 

 Thanks to Stirfire Studios and QCumber for providing additional footage.

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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