image credit: Shedworks
Mainstream
Episode
31

SABLE is a scuffed but shining diamond, half-buried in a sand dune

A surprisingly touching experience, SABLE delivers a beautiful world that yearns to be explored.

November 1, 2021 6:30 AM

SABLE is a third person adventure game drawing inspiration from the artwork of iconic French visual artist Jean 'Moebius' Giraud, the films of Studio Ghibli and the wanderlust evoked by games like THE LEGEND OF ZELDA: BREATH OF THE WILD.

SIFTER's Adam Christou and Gianni Di Giovanni don their Ibexxi clan masks and head out into the wild deserts and mountainous locales of Midden to talk through the success of this unique coming-of-age adventure experience by North-London games studio Shedworks.

SIFTER is produced by Nicholas Kennedy, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is our Senior Producer, Gianni Di Giovanni is our Executive Producer.

Brian Fairbanks from Salty Dog Sounds composed the Mainstream theme music.

Sable
Shedworks
Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
No items found.
adventure
action-adventure
exploration
fantasy

Sable

PC
XBOX ONE
XBOX SERIES X|S
Developer:
Shedworks
Publisher:
Raw Fury
Release Date:
September 23, 2021
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