Interview
Episode

Less is more in minimalist skateboarding game THE RAMP

Embrace the flow in stylish skateboarding game THE RAMP by solo developer Paul Schnepf.

August 4, 2021 7:22 AM

Developer Paul Schnepf, one third of Grizzly Games who made Islanders and Superflight, was inspired by Tony Hawk Pro Skater to take up skateboarding when he was a kid, but nothing ever really captured the actual feel of skating.

That's why he made THE RAMP, a isometric minimalist skating game with no points that looks amazing and tries to capture that state of flow.

Music in this episode from the game The Ramp composed by Paul Schnepf and Hendrik Lux. Thanks to Paul for providing us with a copy of the game.

Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is our Senior Producer, Gianni Di Giovanni is our Executive Producer.

The Ramp
Hyperparadise
Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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The Ramp

PC
Developer:
Hyperparadise
Publisher:
Hyperparadise
Release Date:
August 4, 2021
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