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200

How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game

July 14, 2022 5:00 PM

WITCH STRANDINGS is a mouse controlled "strand-type" game, where you make connections and paths across a cursed world.

Even though Hideo Kojima wanted to turn DEATH STRANDING into a genre, it was Xalavier Nelson Jr and the team at Strange Scaffold who did it first  

Learn more about this open world adventure through a forest, how the game runs WOLFENSTEIN 3D every single frame, and the hope that can be found in connections  

SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.

Thanks to Omny Studio for their support of SIFTER.

Join the SIFTER Discord to be part of the conversation

Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORE

Witch Strandings
Strange Scaffold
Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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Witch Strandings

PC
Developer:
Strange Scaffold
Publisher:
Modern Wolf
Release Date:
July 7, 2022
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