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87

Morgan Jaffit (Hand of Fate 2) & couch co-op games don't sell

Combining RPG, Tabletop and action elements Hand of Fate 2 builds on what Morgan Jaffit and the team at Defiant Development achieved when creating the original game.

January 5, 2018 9:00 AM
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Morgan Jaffit is Creative Director and co-founder of Brisbane's Defiant Development and our guest on our first episode for 2018. Morgan joined us to talk all about the making of hybrid action, tabletop style RPG Hand of Fate 2. With development of the first Hand of Fate title completed Morgan and the team turned their attention to perfecting the game design, and building on what they had learnt. We also spoke of Hand of Fate:Ordeals, the upcoming board game adaptation currently in production, a collaboration with fellow Queenslanders Rule & Make. Hand of Fate 2 is now available on PC, Playstation 4 and Xbox One.

 

It's no secret that we love a good couch multiplayer game, but they may not be the financial winners that indie developers might hope they'll be. We also speak about Morgan's advice to up and coming indie developers that couch co-op & competitive games don't sell, and what other types of games they should focus on if they'd like to turn their hobby into a career.

SPONSORS: Murdoch University School of Arts:Combine your love of making media, whether it's let's plays or your own games with a world class education with a degree from Murdoch University School of Arts. Click here to learn what is on offer.

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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