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84

Dylan J. Walker (Elden: Path of the Forgotten), lootboxes ruined Battlefront II

Dylan J. Walker, Creative Director and developer from ONERAT GAMES joins us this week.

November 26, 2017 8:05 AM
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Dylan J. Walker, Creative Director and developer from ONERAT GAMES joins us this week. We’ve spoken to Dylan in the past at PAXAUS 2017 and 2016 but now we have him on the show with us to go into more detail about his latest project Elden: Path of the Forgotten a medieval RPG featuring a diverse collection of locations and creepy Lovecraftian enemies.

 

We took a number when it all began and now it’s our turn to talk about the Star Wars Battlefront II look box fiasco taking Reddit by storm. Is the wider gaming community overreacting? Or is EA pointing the Death Star right at a world without micro transactions?

SPONSORS:Murdoch University School of Arts:Combine your love of making media, whether it’s let’s plays or your own games with a world class education with a degree from Murdoch University School of Arts. Click here to learn what is on offer.

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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