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83

Ed Orman (City of Brass) + neural networks, AI & gaming

Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name.

November 11, 2017 8:07 AM
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Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name. Armed with a scimitar and “the most versatile whip ever created” you slash and crack your way through a procedurally generated world filled with traps, treasure and ghoulish foes. We spoke to him about the inspiration behind the game as well as the challenges of procedural generated level development. Available now on Steam early access.

 

Taking a looking at the remarkable programmer SethBling‘s latest creation, MariFlow, we dive into the world of Neural Networks to see what would happen if such systems were applied to gaming AI. More than just simply refining and improving upon NPCs in future video games, this form of AI has the potential to aid and even pioneer game development. What does the future hold for artificial neural networks and games?

SPONSORS:Murdoch University School of Arts:Combine your love of making media, whether it’s let’s plays or your own games with a world class education with a degree from Murdoch University School of Arts. Click here to learn what is on offer.

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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