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167

John Romero live at XRWA

John Romero shares thoughts on how game development has changed, what it's like to influence a new generation of developers and what people get wrong about him.

April 7, 2021 10:45 AM
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John Romero is a pinnacle of the game development industry and most people know or love his work. Titles such as Doom, Wolfenstein, Commander Keen and his newest game Empire of Sin have been delighting players for years.

Speaking as part of the XRWA conference in Western Australia, John shared lessons from his decades in the games industry, how things have changed and what he thinks about the Bethesda acquisition by Microsoft of which Id Software the company he co-founded is now a part.

Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.

Thanks to Salty Dog Sounds for some of our promo music.

John Romero image by Jason Scott licensed under Creative Commons Attribution 2.0 Generic (CC BY 2.0)

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
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Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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