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Episode
160

Meredith Hall (HoloVista)

Explore the meta social world of HoloVista with Meredith Hall from Aconite

December 7, 2020 9:00 AM

Meredith Hall wears many hats in the Australian Games Industry. At Aconite the developers of Holovista she is a producer and at Film Victoria she is the Games and Digital Content Officer. Meredith joined us to talk about her experience working with an international team to create an artistic game with inclusivity as a top priority.

Pixel Sift is produced by Mitch Loh, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Gianni Di Giovanni is our Executive Producer.

Thanks to Salty Dog Sounds for some of our promo music.

SPONSOR: Thank you to Murdoch University School of Arts for their support of Pixel Sift. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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