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129

Jay Armstrong (Never Give Up) & the days are numbered for random loot boxes

MASOCORE! That's the genre for Massive Monster's new game Never Give Up!

August 24, 2019 9:00 AM
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Jay Armstrong is Design Director at Massive Monster and joins us to talk about their latest project Never Give Up the action side scroller featuring fast paced gameplay a progressive player controlled difficulty management and violent traps. There is also a narrator that gives "encouragement" as you die, and die and die again...

We also talk the wobbly future loot boxes with random with randomly rolled rewards. With Nintendo, Sony and Microsoft gearing up with new policies to make the disclosure of loot box mandatory this could be the end of the contentious micro transactions. There are still a few missteps though as games like Apex Legends try to have the best of both worlds, but fans weren't happy.

Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week.

SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!

Never Give Up
Massive Monster
Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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Never Give Up

PC
SWITCH
Developer:
Massive Monster
Publisher:
Armor Games Studios
Release Date:
August 14, 2019
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