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Episode
115

Ian MacLarty (JUMPGRID) & working as a solo developer

It's fast, frantic and a little bit hypnotic, join us as we learn how Ian MacLarty developed his new space action game JUMPGRID!

February 22, 2019 9:00 AM
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Ian Mclarty joins us again to talk about his latest game JUMPGRID a fast paced puzzle game that features a combination of quick fire action gameplay, sort of a plays a bit like pacman but with teleporting. With a kicking soundtrack and cosmic level design JUMPGRID looks like it's a big departure from Ian's last game Dissembler but things might be closer than it seems. We first spoke to Ian on Episode 96 of the podcast so you check out that if you're interested in learning more about how he makes games.

Developing a game by yourself is something that many indie developers are choosing to do but in a new article by Brendan Sinclair, Joakim Sandberg, developer of Iconoclasts says that solo development may  not be all it's cracked up to be. We dig into the difference between solo game development and isolated game development and why one is preferrable to the other.

Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week.

SPONSOR:Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!

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